Projects

Slay the Spire 2 Computer Vision Pipeline

GitHub

A computer vision pipeline that plays Slay the Spire 2 from the screen alone. A Roboflow detection model reads the cards, enemies, and board state each turn, and a decision loop chooses what to play, with no access to the game code or memory. It is a test of how far pure vision can drive a real game. Built as a personal project exploring computer vision capabilities.

Blender Plugin

GitHub

A plugin that brings Uthana's motion generation directly into Blender. Artists can generate, retarget, and apply character animation from a text prompt without leaving the tool, so motion work stays in the same scene as everything else. Built and shipped as part of Uthana's DCC integrations.